In the magical Valley, control of the land is a game of alliances, loyalty, and strategy. Unlike the complex and fragmented medieval reality, we've chosen to simplify the hierarchy of power, creating a clear yet tense system perfect for political adventures and intrigue.
The Valley of Aosta we've imagined is a crucible of ambition, where faith intertwines with politics and power is a delicate dance. In this setting, every character can become the protagonist of epic adventures, filled with intrigue and moral choices.
The power structure of the Valley is an intricate mosaic, where each piece can influence the whole picture.
The Pope, the supreme spiritual authority, wields unparalleled influence. The Church manages monasteries, abbeys, and cathedrals - true power centers where consciences are shaped and plots are hatched. The representative of this powerful institution, the Bishop of Aosta, controls all religious groups in the valley, regardless of their deity or family ties.
Noble feudal lords are the undisputed masters of their territories. Castles, fortresses, and towers are symbols of their power but also the targets of ambitious and quarrelsome rivals.
Here, the valley's powerful gather periodically in the presence of the Count of the Valley (Amedeo VI of Savoy) and his bailiff to discuss the fate of the land. An arena where words can be sharper than swords, and where every decision can upset the balance of power.
This overlap of sacred and political/feudal power creates fertile ground for intrigue, alliances, and plot twists. Players can navigate these forces, choosing which side to align with or skillfully playing multiple sides. Whether they choose to serve the Church, the Savoyards, the Emperor, or their own vassals, every decision will have profound consequences for the balance of the valley.
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